Inventory


The inventory is seperate to the equipment screen. Each item in the inventory has it’s designated place and category that can not be moved. The items and all their information will be hidden until you have gained atleast one of them. There are currently 7 categories that are split into food, potions, crafting, mob drops, treasure, loot chests and augments.

Here’s a quick rundown:

Added inventory slots

Inventory slots will be static and pre-programmed

Added ability to scroll

Added ability to change category

Added quick slot slots

Can now equip to quickslot and unequip

Created the first row of health potions

Renamed Runes to Relics

Enabled sprites to double in size when clicked to enable better viewing

Added 6 potions

Added 3 metals, 6 logs and 3 herbs

Added 6 gems

Added 5 bones and 2 furs

Added 6 upgrade stones and 5 tinker scrolls

Added vial and 7 foods

Getting carried away with pixeling and adding new items… need… to… stop…

Added rotten food

Added a fly particle around rotten food

Combined the augment page with upgrading equipables

Augment page will show the currently equiped items

These items can be selected and the augments that can not be used will be darkened, to help show which item can be added

The first upgradable items now work [plus stones]

Equipables can now be upgraded up to plus 6, which will increase all stats and price for each plus level. Negative stats will decrease in negativity

Showed basic stats for the selected equipable

Tinker scrolls now can “tinker” with your equipables

Added 28 BONUS STATS

Bonus stats can now be changed via tinkering

Tinkering scrolls now have a weighted rarity system. The rarer the scroll, the higher chance of getting the best stats but you could still get the best stats with a lower level scroll

Inventory Complete for now. A forever battle of adding and re-arranging new items to come

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