Devblog #4 - re-gen
Descent » Devlog
The past few days I have taken it upon myself to re-create how the maps generate. Maps are now more fluid with chunks of ores, water, grass and blocks. The map is looking beautiful every random generation!
- re-created the block generation. saying it is better is an understatement. types of stone can cluster properly and look tidy
- added longated cave generation
- re-created the weighted ore system. each floor will have a set chance of spawning ores and a chance of spawning each type
- fixed the multiple ore generator
- added sand flooring tiles that drop sand blocks when destroyed with a shovel
- roots can now drop sap when mined
- crafting boxes added to inventory
- crafting boxes fully functional with the crafted result box
- first craftable item, sap + sap = sap torch!
- wet sticks can now be cooked in a forge to make… dry sticks
- darkness blocks now have darker shading
- added grass blocks to the dungeon!
- grass can be destroyed with any tool and drops grass clumps
- re-worked furnaces. furnaces now have a max fuel storage that can be filled up with various different fuels. you can now stack multiple different ores in the furnace and they will all cook in order. currently the furnace can hold up to 7 items, which is just enough for one coal ore to cook through
Descent
You are lost in an unknown cave with only a pickaxe. How will you escape?
Status | In development |
Author | TimberwolfGames |
Genre | Survival |
Tags | Crafting, Deck Building, Horror, Minecraft, Pixel Art, Singleplayer |
More posts
- Devblog #5 - slow progressJan 15, 2024
- Devblog #3 - inventoryDec 03, 2023
- Devblog #2 - the dirtDec 02, 2023
- Devblog #1 - current gameNov 29, 2023
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