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Descent

Descent

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Devlog

  • Devblog #5 - slow progress
    January 15, 2024 by TimberwolfGames
    1
    in the inventory screen, you can now pick up and drop half stacks by holding SHIFT and either pressing left click or right click added clay blocks to the map generation clay spawns in large clumps aro... Continue reading
  • Devblog #4 - re-gen
    December 05, 2023 by TimberwolfGames
    The past few days I have taken it upon myself to re-create how the maps generate. Maps are now more fluid with chunks of ores, water, grass and blocks. The map is looking beautiful every random genera... Continue reading
  • Devblog #3 - inventory
    December 03, 2023 by TimberwolfGames
    rejigged the inventory screen removed the backpack slots (that wasn’t functional anyway!) each inventory item comes with a price that is now shown in the top right corner of the screen stats are now... Continue reading
  • Devblog #2 - the dirt
    December 02, 2023 by TimberwolfGames
    I’ve managed to polish the game a little more while enhancing the lighting system and fps! Also… you’ll now find random bits of “dirt” on the ground. it will be a different tile just for loo... Continue reading
  • Devblog #1 - current game
    November 29, 2023 by TimberwolfGames
    Hello! Descent has began a rework and it is looking tastier than ever. The game is looking beautiful and runs smoothly. Bugs have been squashed and the rest has been polished. I will be creating devbl... Continue reading
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