Back on track!
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It has been a WHILE… But I am back on track with designing this game for my partner. I may post about the long gap at some other point in the future. But for now, how about some updates?
I have been working on this for three weeks and have designed some new things, changed some old things and am here to present these to you!
Redesigned Sigoo the owl;
Added slippy ice blocks;
Added snow blocks and winter effects (snow blanket, snowflakes, snow trees, snow flowers, snow rocks); Designed the very first boss (tweaks to come);
Added passive penguins;
Added spider corpses… for what reason?;
Added little spiders that crawl around the ground and can be squished. they don’t hurt you, so why are you squishing them??? :’(
Dog bones are now gold instead of bone brown;
Ddded bouncing mushrooms. the more you bounce on them within a timeframe, the higher they can bounce you. this can be used for new puzzles and accessability to reach higher grounds!;
Added new rock designs to ensure the backrounds are diverse and varied. including a snowman and owl stone;
Added a big snowball that gains size while rolling to the right of the map;
Character art improvement (1 extra colour to help with blending of pixels);
Reworked some of the movement system. moving now feels more fluid and less sharp;
Designed floating ship levels with insperation from super mario bros 3;
Designed oak trees to have different coloured leaf and bark depending on location;
Changed the coins to hearts. coins aren’t anything related to my Siobhan, whereas hearts are! they can be purple or blue, depending on the level;
Introducing, Siobhan Scent! simply holding the S key will locate hidden coins with ease. Holding S will make time slower, disable you from moving and also darken the screen. Showing coins and collectables behind blocks! Siobhan Scent will also show dangers that glow red;
Dirt blocks can now spawn random magical icons above blended in;
Added piano blocks that will produce a sound when stepped or jumped on. each key keeps its own pitch; Added two drums, similar to the piano keys;
New block types! sand and sandstone! this has also given me the opportunity to create brick tiles that match the already existing stone blocks;
Added 8 new block types (brick and brick tops for all stones);
Created fog effects that work really nicely with snow and desert themed levels;
Rejigged the block merging system to allow merging on none solid blocks;
Added shadow to blocks without blocks under them;
Boat level map now pushes the camera to add extra difficulty and level difference;
Began work on a different level type where the camera moves upwards. if you fall below the camera, you have to restart the map;
Massive FPS increases.
HeartScape - platform adventure
HeartScape is a cute and bright platformer adventure game
Status | In development |
Author | TimberwolfGames |
Genre | Adventure, Platformer |
Tags | Cute, Fantasy, Pixel Art, Singleplayer |
More posts
- Jigsaws PiecesApr 05, 2023
- Getting good.Apr 03, 2023
- the world map!Mar 28, 2023
- Dungeons!Mar 22, 2023
- Screenshots!Feb 16, 2023
- Noticable progressJan 05, 2023
- Unique is better than perfectDec 23, 2022
- There is never enough time for perfection.Dec 09, 2022
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