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Devlog
HeartScape - platform adventure
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Devlog
Jigsaws Pieces
April 05, 2023
by
TimberwolfGames
Today I added a new currency that is much rarer than hearts and at some points won’t even be found on a level. This currency is Jigsaw Pieces! The pieces will have a fun aspect to them in the near f...
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Getting good.
April 03, 2023
by
TimberwolfGames
This weeks update revolves heavily around the new map system and dungeon levels! dungeon style levels created. dangerous fireballs that jump out of the lava at different heights a firestick that rotat...
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the world map!
March 28, 2023
by
TimberwolfGames
Introducing… the world map! So, how does it work? The world map will be seperated into islands that are purchasable via hearts collected throughout the levels. You must gather enough hearts to enabl...
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Dungeons!
March 22, 2023
by
TimberwolfGames
After slowely getting back on the game design horse, I have began working on a new level type: dungeons! These are currently very resemblant of the dungeons in SMB and there is still much more to add...
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Screenshots!
February 16, 2023
by
TimberwolfGames
Due to a relapse in my annoying health condition, I’ve not been able to progress as much on the game as I’d have liked! But in the meantime, I noticed there isn’t an easy way of seeing gameplay...
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Noticable progress
January 05, 2023
by
TimberwolfGames
2
Above screenshots show the same level but a month of dedicating myself to improving the graphics of the game. It is extremely motivating to see the improvements made and really helps when my partner (...
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Unique is better than perfect
December 23, 2022
by
TimberwolfGames
Being unique is better than being perfect. Words I believe we can all live by, yet is difficult to come to terms with. We want everything to be perfect. I want this game to be perfect, because, it is...
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There is never enough time for perfection.
December 09, 2022
by
TimberwolfGames
1
I am no professional game maker, artist, or anything for that matter of fact. I try enjoying myself by making things I like, or what I think people close to me would like. That’s what started this p...
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Casual mode
December 07, 2022
by
TimberwolfGames
When designing this game, I have been the soul tester. I’ve ensured all jumps could be jumped and all spikes could be avoided. All arrows could be dodged and the big ol’ spider could be jumped ove...
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Making things brighter!
December 04, 2022
by
TimberwolfGames
Lots of graphical changes with this update! I’ve aimed to replace all borrowed assets by recreating them with my own art style, one by one. It is taking a little while but thankfully I am enjoying t...
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Back on track!
November 16, 2022
by
TimberwolfGames
It has been a WHILE… But I am back on track with designing this game for my partner. I may post about the long gap at some other point in the future. But for now, how about some updates? I have been...
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Demo now available!
February 21, 2022
by
TimberwolfGames
#demo, #trial, #thanks
Hey! I wanted to thank you for your patience and welcome to all to give the game a try! There is lots to consider when trying the demo, please be patient! I am currently unwell and therefor nothing mu...
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Last update of the week [28/01]
January 28, 2022
by
TimberwolfGames
Today’s update log may be short but changing the lighting system and ensuring it worked with everything and didn’t cause any unnecessary lag was essential! recoded the lighting system to ensure fo...
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Sleep deprived update [27/01]
January 27, 2022
by
TimberwolfGames
Although not much to look at, here are today’s updates: sideway walking danger crabs slimes, crabs and bobbers can now spawn as different shades and colours added a stone wall backdrop for aesthetic...
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Today! [25/01]
January 25, 2022
by
TimberwolfGames
lava now has particle bubbles autumn leaves can now be seen floating around the lava level added “fog”, looks pretty cool! added new weather conditions: rain, heavy rain, clouds, dark clouds, leav...
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Today's changes [24/01]
January 24, 2022
by
TimberwolfGames
you can now use WASD or the direction keys to move slimes will no longer chase you slimes now move side to side for you to avoid them you can still jump on the slimes heads touching a slime will send...
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