WORK IN PROGRESS

A simple incremental game of clicking for digging. This game is currently under slow development and will be playable throughout development.

Here is what we got so far:

  • Destroy blocks by clicking on them
  • Collect different types of block depending on their depth
  • Use the blocks to upgrade tools
  • Five layers of blocks
  • Each block type has its own health
  • Blocks can drop coins
  • Gold veins can spawn randomly at certain depths
  • Progressive upgrades

And here is what I have planned... maybe:

  • Find relics under random blocks
  • Each upgrade requires a certain amount of block plus gold
  • Idle aspects

I am currently developing the game slightly different. Making the resolution (and fonts) bigger while making the game easier to access and adding more exciting features. The current playable version is an example of what's to come!

Want to help? Got any cool features you'd like to see or ways to make this more interesting and exciting? Please do let me know!

Updated 1 day ago
Published 6 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 2.0 out of 5 stars
(1 total ratings)
AuthorTimberwolfGames
Made withGameMaker
TagsClicker, Incremental, Pixel Art, Point & Click

Development log

Comments

Log in with itch.io to leave a comment.

(+1)

This is a pretty cool concept, and I understand the lack of certain features is due mainly to very early development. I'd like to see more base features exist the further the game progresses in development:

  • Automation: We lack this a lot. You'd want players to feel like they've finally grown from the constant clicking (not entirely, I will explain later) (or holding click for prolonged amounts of time).
    • AutoDrill: I think the way automation should work is that it could be based on a percentage of your DMG stat. The upgrade to use this will increase that percentage by a maximum of 70% so that people can still choose to optimize their playstyle through continuous clicking.
    • Dig Speed & Dig Amount: There could be upgrades related to the speed and amount of blocks they're digging, starting with 1 block every 5 seconds to possibly a max speed of 5 blocks per second on any random tile.
    • (Sourced from another suggestion comment) Area DMG: I will explain how this will work when we get to the shovel upgrades.
    • Explosives: A somewhat better form of automation that deals with Area DMG on a random tile. It's prolonged compared to AutoDrill, but its impact deals with +150% of Area DMG that uses 100% of your DMG stat. Upgrades like Speed and Amount can be implemented at a lower benefit than what AutoDrill would have.
  • Shovel Upgrades: As of now, we only have DMG as an upgrade, though I think we could add a bit more to the mix:
    • (Sourced from another suggestion comment) Area DMG: The way this works is that you start with a 3x3, with the center now only dealing 80% and the surrounding tiles with only 60%. Each upgrade will add 10% to both center and surrounding damage until it reaches 100% and 80%. If you upgrade it again, it will be nerfed down to 60% and 40%, but you now have a 5x5 grid with the outer area dealing 20%, and you can upgrade that to 80%, 60%, and 40%, respectively as to not make it overpowered to use. Automation can also use this, but it will be nerfed since automation itself only uses a portion of your DMG stat.
    • Crit / Crit%: It's self-explanatory, but it could be good if you were to rebalance towards damage and block tile HP.


These are some of the ideas I have. I don't expect you to follow all of it in its entirety because I respect your ideas more than putting any of ours as a 1:1 similar feature, but I will follow through the course of this game's development. Hopefully, it goes well ^^

That is glorious! I love the thought and effort you’ve put into this and will definitely use some of your suggestions! I especially like the idea of explosives. It would help with the automation aspect of the game that I am still undecided on how to implement it.

I appreciate the support and kindness!

(+1)

Fun concept. Typically a clicker-style game needs some sort of automation otherwise after 1000 clicks with no end in sight, most players will move on. Thinking about some more gameplay that would keep me engaged longer: 

  • Automation: Jackhammer acts as mouse click wherever cursor is, upgradable to faster clicks
  • Automation: Moles to randomly dig plots
  • Automation: Dogs to retrieve the materials
  • Shop to sell materials
  • Market to trade materials
  • Goals/Achievements- Lots of options here. Maybe end goal of digging to the center of the earth?

Thank you! You are absolutely right, nobody wants to be click click clicking. They are some amazing suggestions, I really appreciate it!

(1 edit) (+1)

I would love to see shovel area upgrades :D
And it seems like the only reason to mine lower-tier blocks is to find gold, but it would be nice to be able to exchange my 2000+ soil into higher tier blocks

Great idea! Thank you for that.

(+1)

i finsid all

(+1)

bro, your shovel is a pickaxe.

Looks good so far, I'm eager to see where it goes!